Full Double Odds - 2.5 times odds on six or eight and double on all other numbers 3X - odds wager of triple your pass line bet 3-4-5X - 3 times odds on 4 and 10, 4 times odds on 5 and 9, 5 times odds on 6 and 8 5X - odds bet of 5 times your pass line bet.
Increase your Odds at Casino Craps is a craps betting strategy that uses the Pass and Come bets along with odds. As a player, makes points you increase your. Odds against rolling a specified double are 35 - 1 Odds against rolling a specified combination of two differing numbers are 17 - 1 Odds against rolling craps are 8 - 1. A Pass Line bet with single odds has a house edge of 0.85 percent and with double odds, the house edge drops to 0.61 percent. Over the last few years, many casinos have allowed players to take larger odds bets. Some casinos compete with each other to see who can offer the highest odds, up to 100 times odds.
Craps seems like a complicated game because there are so many terms and slang for different bets. Learning the lingo can help you understand the game.
- 2-Way: Player betting one roll wager for himself AND the dealers.
- 3-Way Craps: A bet made in units of 3 with one unit on 2, one unit on 3, and one unit on 12.
- Aces: Betting that the next roll will be the total sum of 2. Also called Snake Eyes.
- Any Craps: A bet that the next roll will be 2, 3, or 12.
- Any Seven: A bet that the next roll will be 7.
- Big Red: Another word for seven. Players will not use the world seven at the table.
- Black: Dealer slang for $100 gaming chips which in most casinos are black.
- Bones: Another name for dice.
- Boxcars: Slang for the 12. Also called midnight.
- Boxman: Table supervisor who sits between the dealers and opposite the stickman.
- Box Numbers: These are the place bet numbers; 4-5-6-8-9-10.
- Boys or The Boys: Slang for the Dealers.
- Cold Dice: Expression used to describe the table when no one is making their point.
- Color In: What you say when cashing out smaller valued chips for larger valued chips when leaving the craps table.
- Come bet: A bet made after the point is established. It is exactly like a pass line bet.
- Come out roll: The first roll of the dice to establish a point.
- Comp: Complimentary or freebies provided to players based on their action.
- Crap Numbers: The numbers 2,3 and 12.
- Craps Check: Betting on any craps during the come out roll to hedge your pass line bet.
- Don't Come bet: A don't pass bet made after the point is established.
- Don't Pass bet: A bet that the shooter will not make his point.
- Double odds: An odds bet that is twice the size of the original pass/come bet. Some casinos offer higher odds.
- Eye in the Sky: Surveillance department or the cameras in the ceiling to watch the players and dealers.
- Front Line: Another name for a pass line bet.
- Garden: Slang for the field bet.
- George: A player who is a good tipper.
- Green: Dealer slang for $25 gaming chips which in most casinos are green.
- Hard Way: A bet on 4, 6, 8, or 10 that wins only if the dice roll as pairs; 2-2, 3-3, 4-4, 5-5.
- Hi-Lo: A one roll bet on 2 & 12
- Hi-Lo-Yo: A one roll bet on 2,12 & 11.
- Hop bet: A bet that the next roll will result in one particular combination of the dice, such as; 3-5. 2-2, 3-3, 4-4 etc.
- Horn bet: A bet that the next roll will be 2, 3, 11, or 12, made in multiples of 4, with one unit on each of the numbers.
- Horn High bet: A bet made in multiples of 5 with one unit on 3 of the horn numbers, and two units on the 'high' number (number 12).
- Hot Dice or Hot Table: When players are winning or a player is rolling a lot of numbers.
- Inside Numbers: Place bets on the numbers 5-6 -8-9
- Lay bet: A bet that a 7 will be rolled before the number you are placing (4,5,6,8,9, or 10) comes up.
- Lay-Out: The printed area on the felt where wagers can be placed.
- Lay Odds: After a point has been established an additional odds bet can be made that will win if the original don't pass bet wins.
- Little Joe: Slang for a pair of twos or Hard 4.
- Marker: The plastic disk used to mark the point. One side is printed “on” and the other “off”.
- Mark the Point: The dealer puts the Puck on the layout to indicate the point number.
- Midnight: Slang for the 12. Also called box cars.
- Natural: A seven or 11 thrown on the come out roll for a winning bet.
- One Roll Bet: A bet in craps that is one or lost in a single roll.
- Odds Bet: An additional wager made in addition to the pass line bet.
- Off: What you say to indicate that they are not active on the next roll of the dice.
- Off and On: Refers to the way that Dealers pays off COME BETS when a new come bet is the same number as one already established.
- On: This means that your bets are working or in action.
- Outside Numbers: Place bets on the 4-10 –5-9.
- Parlay: Adding your winnings to an original bet and wagering it all.
- Pass Line Bet: A wager made on the come out roll in which you are betting that the shooter will make the point.
- Place bet: A bet that a particular number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 is rolled.
- Point: The number established by the come out roll.
- Proposition Bet: A wager on one of the bets in the center of the layout.
- Right Better: A player with a bet on the pass line.
- Rack: The grooved rail where you keep your chips.
- Seven Out: Expression when a shooter rolls a seven before making their point thus losing the pass line bet.
- Shooter: The player rolling the dice.
- Snake Eyes: Slang for the number 2. Also called aces.
- Stickman: The dealer with the stick that pushed the dice to the shooter and calls the rolls.
- Toke: Another word for a tip.
- World Bet: A bet on the horn numbers along with any seven. (2-3-11-12)
- Wrong Bettor: A player betting against the shooter.
- Yo or Yo-leven: The word used for rolling an eleven so as to not confuse it with “seven.”
Not as many people put free odds behind come and don’t come bets. Nevertheless, you can place odds behind both of these wagers.
The process works almost exactly the same as with pass line and don’t pass line bets. The only difference is the nature of come and don’t come.
Come and don’t come bets have the same rules as pass line and don’t pass line, respectively. The exception, though, is that you must wait for a point number to be established before making eitherof these wagers.
Here’s an example of making a come bet.
- The shooter rolls a 4, thus establishing a point
- You make a come wager
- The shooter’s next roll now becomes the come out roll for your come bet
- The shooter tosses a 6, thus establishing a point
- You take odds on the 6, meaning that your potential payout and true odds are both 6:5
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Essentially, come and don’t come are like your own personal pass line and don’t pass line wagers. You can make these bets any time after the shooter’s initial point has been established and backthem with odds.
Many players stick to backing pass line and don’t pass line with free odds because it’s easy to do so at the start of a new shooter’s round.
But the methodology for backing come and don’t come bets with odds is almost the same. You just need to deal with more chaos since you’re doing so in the middle of a shooter’s turn.
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When you do back come and don’t come bets with odds, place your chips above the respective space. Also, notify the dealer so that they don’t mistake your free odds for another come or don’t comewager.